Bargers

Tier: 3W

The associated boat captains and navigators that dictate and patrol the waters of Mendar Lake.

Turf

Mendar Lake

NPCs

Tia Balsam (Admiral, faithful, wily), Teclum Forrester (commander, passionate, principled)

Notable Assets

Boats for days, aquatic leylines, spyglasses and longrifles

Quirks

Have jurisdiction over when, where, and how others can navigate through Mendar LakeThe Drowned have carte blanche access, thanks in no small part to Admiral Tia‘s faith. 

Allies

Cabbies, The Drowned, Firelight Brigade

Enemies

Company of the Diving Bell

Situation

The changing boating byways erected by the Bargers are often described as arcane - they are. There’s a magical art required to maintain the health of Mendar Lake and its oft-overlooked position as a secondary lightning barrier. Spirits and other supernatural horrors bubble up from the lake routinely and are managed by the Bargers so long as they have adequate electroplasm - and they’re running low.

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