Bargers
Tier: 3W
The associated boat captains and navigators that dictate and patrol the waters of Mendar Lake.
Turf
NPCs
Tia Balsam (Admiral, faithful, wily), Teclum Forrester (commander, passionate, principled)
Notable Assets
Boats for days, aquatic leylines, spyglasses and longrifles
Quirks
Have jurisdiction over when, where, and how others can navigate through Mendar Lake. The Drowned have carte blanche access, thanks in no small part to Admiral Tia‘s faith.
Allies
Cabbies, The Drowned, Firelight Brigade
Enemies
Situation
The changing boating byways erected by the Bargers are often described as arcane - they are. There’s a magical art required to maintain the health of Mendar Lake and its oft-overlooked position as a secondary lightning barrier. Spirits and other supernatural horrors bubble up from the lake routinely and are managed by the Bargers so long as they have adequate electroplasm - and they’re running low.