The Island

Tier: 4S

Cloudspire’s floating prison; never touches dry land. 

Turf

The Island (HQ, Mendar Lake)

NPCs

Warden Hammerschmidt (warden, iron fist, lifer), Dilly (life sentence, fickle, connected)

Notable Assets

arms to quickly suppress an uprising, boats for prisoner/mail transport

Quirks

Guards here work multi-month tours, only stepping off The Island when relieved of duty. The mechanisms by which The Island moves are a closely held secret that even the staff is largely unaware of.

Allies

City Council, The City Planners, The Diamond Dogs, Lone Star Brigade

Enemies

Company of the Diving Bell, Lock & Key, Pigeon, Rent-a-Haunt, Rogue’s Gallery

Situation

The mechanisms that steer and stabilize The Island have been acting up. It’d be easy to contract The Company of the Diving Bell to investigate if they weren’t likely responsible.

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