The Island
Tier: 4S
Cloudspire’s floating prison; never touches dry land.
Turf
The Island (HQ, Mendar Lake)
NPCs
Warden Hammerschmidt (warden, iron fist, lifer), Dilly (life sentence, fickle, connected)
Notable Assets
arms to quickly suppress an uprising, boats for prisoner/mail transport
Quirks
Guards here work multi-month tours, only stepping off The Island when relieved of duty. The mechanisms by which The Island moves are a closely held secret that even the staff is largely unaware of.
Allies
City Council, The City Planners, The Diamond Dogs, Lone Star Brigade
Enemies
Company of the Diving Bell, Lock & Key, Pigeon, Rent-a-Haunt, Rogue’s Gallery
Situation
The mechanisms that steer and stabilize The Island have been acting up. It’d be easy to contract The Company of the Diving Bell to investigate if they weren’t likely responsible.
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