Tier: 5W
A tight-knit group of architects and builders responsible for approving and supervising any new construction; the real power in Cloudspire.
Turf
Seat of Power (HQ, The Summit)
NPCs
(Architect), (Civil Engineer), (Construction Foreman)
Notable Assets
money, material, power
Quirks:
All construction needs City Planner approval before it can begin, unless the City Council approves it otherwise - a loophole the planners heavily incentivize against.
Allies
The Marketiers, Local 251, Ministry of Preservation
Enemies
City Council, Cult of the Rising Sun, Rail Jacks, The Vault, Tycherosi Consulate
Situation
The Planners are actively seeking ways to propel Cloudspire into the future, leaving its backwater reputation in the past. They’ll acquire and subsequently control any venture they feel will bridge that gap.
Notes mentioning this note
City Council
Tier: 5W
Established by decree from the Immortal Emperor. Ruled by the heads of the noble houses.
Ministry of Preservation
Tier: 4W
Supervises transport, rations, etc. between cities. Secretly controlled by the Unseen.
The Island
Tier: 4S
Cloudspire’s floating prison; never touches dry land.
Local 251
Tier: 4S
Labor union for those who work in the mines.
Rail Jacks
Tier: 2S
Keep the trains safe from ghosts at the cost of their physical wellbeing.
The Marketiers
Tier: 2S A mix of venture capitalists and marketing consultants jockeying for position throughout their stepped building and the city...
The Vault
Tier: 4W
The bank of Cloudspire. Not even remotely FDIC insured.
Tycherosi Consulate
Tier: 3S Embassy to a distant continent of non-imperials. Has an outsized presence here compared to the rest of Akoros....