The Marketiers

Tier: 2S

A mix of venture capitalists and marketing consultants jockeying for position throughout their stepped building and the city at large. 

Turf

The Ziggurat (HQ, Centre City)

NPCs

Green & Sons (firm, refined, storied, draper-esque), Head in the Clouds (firm, “fun,” “family,” approachable), Des(i)gn (firm, trend chasers, cutting-edge, detached), Dusk&Dawn (firm, partnership, always mid) 

Notable Assets

printing machinery, a dependable network of town criers. 

Quirks

a firm’s location in the Ziggurat is directly correlated to its success and influence. The top floor is always empty because there’s always something more to strive for.

Allies

The City Planners, The Diamond Dogs, The Merchant’s Guild

Enemies

Arbuckle & Associates, Ink Rakes, The Red Sashes

Situation

when not working on the DD outreach programming, most Marketiers are working on a Red Sash hit piece. If successful, it’ll build an avenue into the city’s nightlife - either through or around the Red Sashes. 

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