The Mesmer Institute
Tier: 2W
The hypnotherapists that calm minds as much as they plunge their depths.
Turf
The Institute (HQ, Bedrock), scattered shoestring clinics
NPCs
Karla Androzi (psychonaut, nerves of steel, impenetrable gaze), Leff (whisper, smug, uninhibited)
Notable Assets
home/emergency visit traveling therapists, high-end drug caches, session notes.
Quirks
their oaths don’t allow them to divulge any information gained in their treatments, but an oath can be broken for a very steep price.
Allies
Enemies
Situation
session notes and discoveries are kept in locked, coded journals. A growing sect of Mesmers are comparing notes and building a map of clues to unearth what secrets Local 251 is working toward.
Notes mentioning this note
Spelunkers United
Tier: 2W
The bold souls that venture below the lightning barrier seeking bounty and knowledge.
The Waking Dream
Tier: 3W
Former Mesmer workers seeking to wrap the whole world in their shared endless dream.
Lock & Key
Tier: 2S
Get locked up (sexily) or get things unlocked (illegally). All discreet and priced accordingly.